The essential episodes of Thunderbirds Are Go
Watch these 15 in order and you've got Thunderbirds Are Go — each pick states its reason.
- 01
A powerful seaquake turns a busy day for International Rescue into a perilous one. Lady Penelope helps Thunderbirds find who put seismic destabilisers on the sea bed.
- 02
Brains has invented a self-constructing luxury hotel which orbits around Earth. Unfortunately for its guests, the luxurious hotel in space begins to malfunction and the International Rescue team have to step in to avert a major disaster.
- 03
Virgil and Brains attempts to rescue a mining crew trapped inside a glacier, but the scientist in charge of the project refuses to leave.
- 04
International Rescue are dispatched to save one of their own when the Hood traps Lady Penelope and Parker inside an underwater hyper-train loop during a high-stakes robbery.
- 05
High in the Arctic, a machine designed to harness the energy of the aurora borealis has gone haywire. If not repaired, it could permanently disrupt the magnetic field protecting the Earth. Scott and Virgil answer the call, despite Virgil's insistence that they both need a break. Complicating matters is the fact that an atmospheric approach will be impossible, which forces Scott and Virgil to configure SKI PODS to get there in time. Scott admits the burden he feels as leader but the crisis is averted with Max's help.
- 06
A seismologist and his son alert the authorities to the presence of a rogue wildcat mining operation, only for the machinery to trigger an earthquake that swallows the equipment - along with the father and son. Gordon must attempt a daring underground rescue of the boy and his injured father, while Virgil has to find a way to shut down the out-of-control rig.
- 07
A scientist accidentally locks herself inside a vault which is being used to store unstable matter. There is only one person who has successfully broken into a vault like this - Parker. Colonel Casey of the GDF recruits Parker for the job but the safe cracker ends up locking himself and Lady Penelope inside. Virgil and Scott take the vault to an isolated area on Thunderbird 2. Now Parker and Penelope must try and free themselves before the anti-matter explodes.
- 08
It is 2060 and once again Halley's Comet is passing close to Earth. A businessman and his personal assistant decide to mark Halley's comet's latest orbit past Earth by flying their exclusive flying yacht beyond the atmosphere to chase it. Moments later, the pair send out a distress call as they find themselves trapped in the comet's tail, prompting Alan and Scott to take Thunderbird 3 out to tow the thrill-seekers to safety.
- 09
Parker gives Alan driving lessons at the Creighton-‐Ward estate in FAB0 while Lady Penelope has tea with her great aunt Sylvia. Progress is slow until a pair of bumbling intruders attempt to kidnap the ladies. FAB1 is the only vehicle that can reach them in time. Parker is injured and cannot drive so Alan has to conquer his fear and rescue them.
- 10
During a joint operation between International Rescue and the Global Defence Force, a series of mishaps nearly ends in disaster. In the wake of the botched mission, Colonel Martin Janus takes over the GDF, imposing a strict set of restrictions on International Rescue. As Lady Penelope and Parker attempt to reason with the colonel, they begin to realise that he is not quite what he seems - then it becomes apparent that he really is an imposter working for the Hood.
- 11
In the Arizona desert there is a facility known as CATCH, from where all air traffic in North America is controlled. Scott and Virgil handle a rescue mission involving a mid-air plane collision while Kayo infiltrates the bunker with the help of Thunderbird Shadow. Then Kayo realises that this is all part of a much bigger plan by the Hood.
- 12
An undercover operation involving Lady Penelope and a Parker to recover a stolen Repulser Magnetic Array for the Global Defence Force gets blown prematurely. Parker is taken prisoner by Banino using the power of the Repulser and he takes a stolen GDF flyer with Kayo, who was secretly acting as back-up, in pursuit in Thunderbird Shadow. The flyer crash lands on a factory roof and International Rescue intervene with Scott in Thunderbird 1 rescuing one of the factory workers and Lady Penelope saving Parker. Kayo confronts Banino to find he knows her secret; she lets him escape knowing she will have to reveal the truth of her past.
- 13
A number of carefully staged disasters require the full attention of everyone at International Rescue. Kayo discovers that the Hood is behind these acts of terrorism and has actually infiltrated Tracy Island. To make matters worse, the Hood has rigged up explosive devices to bring down the Thunderbird craft - and now he reveals his shocking secret to the Tracy brothers.
- 14
A geological survey team gets trapped when a huge Earthbreaking vehicle causes them to fall into a narrow crevice. Scott, Virgil and Kayo take off in Thunderbird 1, Thunderbird 2, and Thunderbird Shadow after the Earthbreaker takes out the responding GDF fliers. The vehicle's controller, known only as The Mechanic, attacks and damages Thunderbird 2, leaving Virgil no choice but to make an emergency crash landing back on Tracy Island. Meanwhile, Lady Penelope and Parker visit the Hood in Parkmoor Scrubs prison to find out more about this mysterious new villain. In the end, Scott evacuates the survey team while Kayo takes on the Mechanic. They barely make it out when the villain sets his vehicle to self-destruct.
- 15
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