The essential episodes of The Traitors
Watch these 15 in order and you've got The Traitors — each pick states its reason.
- 01
Twenty contestants arrive at a castle in Scotland to play the ultimate murder mystery game.
- 02
A Traitor raises suspicions; a mission gives players a chance to raise the prize pot over $100,000.
- 03
The game has a new lifeline, but for three players, being On Trial puts them closer to murder.
- 04
A Traitor's mask begins to slip; ghosts of former players return; a plot twist unfolds.
- 05
One player must make the ultimate decision; a Traitor raises suspicion; a brutal round table ensues.
- 06
During the penultimate day, alliances are broken and trust between the Traitors is questioned.
- 07
After a last mission and round table, either the Traitors or Faithful will win the prize pot.
- 08
With the Traitors having so far avoided detection, the Faithful finally have a chance to strike back. The treacherous trio starts to turn on each other and faces a difficult dilemma that could backfire.
- 09
With the prize pot in sight for all the players, the last mission takes place on land, air and sea, proving to be the toughest. A staggering end game forces the players to put their trust in each other. Either the Traitors or the Faithful will win.
- 10
The Traitors must meet outside of their tower and commit their next murder in plain sight; with the pressure on, the mission rests on remaining undetected.
- 11
The Day of Reckoning Is Upon Us
With a big announcement and the final mission, either the Faithful or Traitors claim the prize pot.
- 12
If You're Gonna Come for Me, I'll Finish You
The day's mission offers the chance to stop a murder, but only if the Faithful stick together; after an explosive roundtable, one Traitor is under heat from an influential player.
- 13
The Faithful plan a coup and one Traitor is accused to their face; the roundtable brings difficult decisions; with the temperature in the turret at its boiling point, the Traitors must pull off the bloodiest murder the castle has ever seen.
- 14
A bloody banquet shakes the whole castle; Traitor trust teeters; the mission means a trek to the epic Fyrish Monument, where one player wins a great power; alliances are tested at the roundtable.
- 15
A Queen Never Comes Off Her Throne
While the temperature rises between the Traitors, a strategic murder shakes the castle; alliances are tested and a heated conversation makes for a simmering roundtable; one player has an impossible decision to make.














