The essential episodes of HarmonQuest
Watch these 15 in order and you've got HarmonQuest — each pick states its reason.
- 01
Fondue and friends partake in the Festival of Restoration, but are interrupted by a barbarian chased by an evil cult. After unleashing evil upon the world, Fondue takes up a quest to save the world from the Heralds of the Manticore.
- 02
Entering the mystical magical Doorest of Fores, our heroes encounter a strange forest dwelling Halfling. Together they face the strange and hacky humor of the Forest Guardian, as well as his strange and hacky trials to earn a blessing.
- 03
Entering the Final Dungeon, our heroes meet the Janitor of the crumbling temple, who snarkily guides them through, charging high prices for his dubious assistance. They face a powerful foe and prepare to stop the Heralds of the Manticore.
- 04
After failing to foil the Heralds' evil plot, our heroes must fina a way to stop the Great Manticore. Returning to the damaged and changed Earthscar, they seek to prevent the creature from opening a gateway into the...
- 05
On Boneweevil’s suggestion the gang heads to Bonebreak Village, the last refuge of Hell’s survivors. There, they discover their way home might just be a mysterious spirit locked away in one of the Demon Realm’s many Nether-Jails.
- 06
With nowhere to go, our heroes are saved by an old friend of Boneweevil. The bizarre and awkward tooth beast whisks the gang into the Abyss for some high stakes bar trivia with a grim reaper.
- 07
After defeating the caretaker of the abyss, our heroes return to Earth, where much has changed. Finding some sand nomads and saving them from marauding beasts, the gang is treated to tea, and discover an evil presence has followed them back from the Demon Realm.
- 08
The Barely Cursed Bazaar of Commerce
After learning of Celty’s re-appearance, our heroes follow the clues towards the city of Forlona, but a newly formed river of lava prevents their passage. Luckily, a mysterious merchant tent and its magical shopkeeper are here to help, but she seems to keep strange wares and stranger secrets.
- 09
Charles returns from the Demon Realm with an old flame of Beur’s. Our heroes assault Celty’s floating castle with the help of the dragon, but after getting split up, Boneweevil and Fondue are at each other’s throats, and their bickering threatens the future of their heroes’ journey.
- 10
A lethal encounter sets our party back, but after being rejoined by a familiar face from their past, our heroes face Celty and take on the deadly enchantress in her flying fortress. Can the gang finally put a stop to Celty’s evil schemes, and what even were those evil schemes anyway?
- 11
After a trying time in the material plane, after the demonic convergence, our heroes have been trying to find their way, saving who they can and smiting all the evil they encounter. With the help of Chadge Zoobag, they venture to defeat the Puppet King, a powerful fiend, and encounter a mysterious new ally along the way.
- 12
With Limerick in tow our heroes venture towards their Barbarian home, but pass through a magical catastrophe on pause, where they meet a strange Druid and discover the secrets of this land, as well as a possible solution to undoing the havoc they’ve inadvertently wrought, the demonic convergence.
- 13
Our heroes arrive at the Barbarian Village, but all is not right, as an old friend reveals. The gang finds the village under the thrall of demons, sorcery, and strange gemstones, and as they search for the Beast of Beginning, they are waylaid by an inscrutable, otherworldly specter of vengeance.
- 14
After being captured by the Gray Wraith, our heroes find themselves in an otherworldly plane of Imperium Judgments! There they face trial at the hands of a stern prosecutor, an impenetrable judge, and the help of a plucky and charming defense attorney.
- 15
Our heroes crash land in the virtuous harmony, where an angelic guardian helps them find the Beast of the beginning, and the gang fights an old foe over the fate of the multiverse.






















