The essential episodes of Dead Mount Death Play
Watch these 15 in order and you've got Dead Mount Death Play — each pick states its reason.
- 01
A legendary necromancer known as the Corpse God is finally slain by a hero—only to wake up in the body of Polka Shinoyama, a newly assassinated boy in present-day Tokyo. Can the sorcerer survive in this strange new world?
- 02
Polka scrambles to get his bearings while facing off against his would-be killer's colleagues. Is this the prelude to a new fight for survival or the start of an unlikely friendship?
- 03
Polka is settling into his new life when a man arrives begging Misaki to save him from gangsters. Polka sends her with him, but the job isn't what it seems. Meanwhile, other factions in Shinjuku investigate Polka's role in the fire.
- 04
Keeping his promise to a ghost, Polka returns to his family's mansion with Misaki in tow. Can the necromancer fool the people who know the real Polka best? And can he save them from an unknown threat without arousing their suspicions?
- 05
The Shinoyama family is out of danger, but the Corpse God still needs to explain himself to Polka's father, Rozan! How will the gruff tycoon react to his youngest son's fate? Meanwhile, an eccentric criminal stages a jailbreak.
- 06
Inspector Iwanome pressures Polka into reading his fortune. What does the inspector hope to gain, and what will he do when the reading dredges up secrets from his past? Meanwhile, the date of the Phantom Solitaire's "performance" is fast approaching.
- 07
Solitaire fills the skies of Shinjuku with blimps—all marked with the emblem of the Corpse God's home country! What is a symbol from another world doing in modern Japan, and who will take the magician's bait?
- 08
While everyone scrambles to discover the secret of the emblem, Polka receives an unexpected visitor. The modern world's most dangerous individuals are starting to realize that the fortune teller is more than he appears.
- 09
As a string of criminals, cops, and assassins converge on his building, the Corpse God finally decides to take action. How far will the necromancer go to defend his new home? And what new attention will his actions draw in a world without magic?
- 10
Fortune telling for a reporter is interrupted by a police raid on Polka's building, and the necromancer could find himself on the wrong end of a frame-up. Does he have a new enemy, or is he caught in the crossfire between underworld power brokers?
- 11
One group of police officers leave empty-handed, but Polka and co. can't rest easy just yet—Inspector Iwanome is back for answers. The duo who tried to frame them hasn't given up, either, and one is a face from Takumi's past.
- 12
Misaki and Xiaoyu team up to take on Momoya. But are even the two of them together a match for this gangly member of the Agakura clan? Meanwhile, Iwanome gets a phone call from his past.
- 13
Iwanome unmasks the traitor in the Metropolitan Police, but subduing them won't be easy—and he isn't the only one out for payback. An enigmatic new arrival may make things unexpectedly personal for the Corpse God.
- 14
The day of the showdown arrives. The Corpse God and friends prepare to rescue the real Polka while other forces maneuver in the shadows. But a surprise visit from the kidnapper himself takes events in a direction no one expected.
- 15
The Corpse God prepares to sacrifice himself to stop Civil, but his new friends have other ideas. Rescuing Polka's soul and regaining any shot at a peace will take two lifetimes worth of connections.














