The best episodes of DC's Legends of Tomorrow
Ranked by viewer rating, highs first. Lit marks on the season rail place this list across the run. Vote on a placement to back it or contest it.
- 01
After Constantine breaks the cardinal Legend rule—you can’t change the past—he, along with Charlie and Zari try to deal with the ramifications without telling the rest of the Legends. Even though Zari encourages them to just fix the problem, Constantine and Charlie are determined to find another way, but only continue to make things worse.
- 02
When a massive timequake rocks the ship while the legends are preparing for their next destination, they must break a cardinal rule of time travel.
- 03
When Damien Darhk and Malcolm Merlyn try to capture Rip Hunter in 1967, they create an Aberration big enough to draw the attention of the Legends. However, when the team arrives they discover that Rip has no memories of his past due to “time drift” and is just a graduate film student. After trying to convince Rip of who he was, they discover that he possesses an incredibly powerful artifact known as the Spear of Destiny, which the Legion of Doom is after. Ray and Nate realize that the Aberration has also affected them personally making it difficult to help the team. Meanwhile, Rory asks Stein for help and makes him promise to keep it a secret from the team.
- 04
The Legends are determined to find and rescue Rip, but first must focus on locating the Spear of Destiny. Stein thinks he has the perfect person to help but knows involving her will be risky. Meanwhile, Malcom Merlyn and Damien Darhk realize that Thawne is pitting them against each other.
- 05
The Legends learn that Ray Palmer will die because they broke time, causing them to race back to 1988 to try and save his life. When they arrive, they are surprised to learn that young Ray Palmer has befriended a time-displaced baby Dominator putting him in harm's way with the government and the Dominator's mother. New to the ship and missions, Zari must find her place and learn to trust the team. Meanwhile, Stein begins working on a secret project on the ship which makes Rory and Jax suspicious.
- 06
After the team returns from a mission, Zari finds herself trapped in a time loop that results in the Waverider blowing up over and over again. Zari soon begins to suspect that the answer to stop what is happening might lie hidden among her fellow shipmates' secrets. But in investigating them she starts to understand her place on the team.
- 07
After the numerous sacrifices the team has made since the beginning of this ride, Rip decides that it’s time they each decide their own destiny and returns them to Central City a few months after they first left. Returned to their normal lives, each team member must individually decide if they are willing to sacrifice everything in order to save the world. Meanwhile, Sara visits with her father who delivers some heartbreaking news about her sister.
- 08
Rattled by recent events, the Legends dive into work which finds them investigating an Anachronism in a Viking settlement in the New World. The Legends realize that the Norsemen are worshiping an artifact as their god and are surprised by the artifact's origin. For the first time, Sara is worried that they might need back up when Damien Darhk shows up. Meanwhile, Jax finds a loophole that could potentially change history, but it is a risk he is willing to take.
- 09
The Good, The Bad and The Cuddly
The Legends plan to vanquish Mallus by using the totems doesn't go as planned, forcing Rip to improvise. The team finds itself regrouping in the Wild West where they run into their old pal Jonah Hex. Sara leaves Ray in charge of watching Damien Darhk, while she comes up with a new plan. Meanwhile, Amaya is determined to find a way to use the totems to destroy Mallus.
- 10
After learning the Dominators’ plan for the world, the Legends must work together with The Flash, Supergirl and Green Arrow to kill them once and for all. Meanwhile, Stein figures out, with the help of others, how the team can terminate the Dominators, but is distracted by the aberration he realizes he created in 1987. The crossover starts on Supergirl S02E08 Medusa (I), The Flash S03E08 Invasion! (II) and Arrow S05E08 Invasion! (III).
- 11
Being in the vicinity of the Time Masters leaves Rip and Rory incredibly disturbed for very different reasons. Meanwhile, Sara takes over the Waverider, Kendra is reunited with Carter and Snart decides he might be a hero after all.
- 12
With Rory and Ava at odds, Sara tries to come up with a way for them to get along, but all is put on hold when a new magical creature attacks the Legends. Constantine is forced to confront his tragic past but it could have devastating consequences for the rest of the team. Meanwhile, Mona has a crush on someone she works with and gets some advice from Nate.
- 13
While on a mission to find Ray, Constantine and Nora discover Neron's evil plan. Nate convinces the Legends to think outside the box and suggests a dangerous plan to unite magical creatures and people to save the world.
- 14
After Sara's encounter with Mallus, the Legends are paid a visit by John Constantine, a demonologist detective. The Legends agree to accompany him to a present-day psychiatric hospital and they are surprised to discover who Constantine is trying to help. During the exorcism, Sara, Leo and Constantine go missing, leaving Ray and Zari to try to take care of Constantine's client. Meanwhile, Amaya and Nate once again come face to face with Kuasa.
- 15
When the Legends discover a fugitive is hiding in 1970’s London, they realize he is part of a gang that is targeting the British Monarchy. Trying to stop the gang, they realize someone from the Legends must infiltrate them. Surprising everyone, Ray is the one to gain their trust after he is put through a series of tests with help from Sara and Rory. Meanwhile, Gary shows Nate the ropes at the Time Bureau, but it turns out to be anything other than an ordinary day at the office.
- 16
A new fugitive is on the loose in 1951 Tokyo and Sara, Zari, Rory and Charlie try to capture it. As Constantine struggles to recover, Ray knows that magic might be the only thing that can save him but must look outside the team for help. Meanwhile, Ava joins Nate and his family for an unconventional Thanksgiving dinner.
- 17
With Ava a wreck, the Legends make a last-ditch effort to keep Sara from being abducted in the first place, even knowing that it will alter the timeline. Sara grapples with a discovery about herself and is shocked when Rory finds her on the mystery planet. Meanwhile, Spooner envisions what her life would be like if she hadn't joined the Legends.
- 18
Ray, Sara and Kendra are shocked after they watch the Waverider fly off without them, leaving them stranded in the ‘50s. After waiting months for their teammates to come back, the three realize they must move on with their lives. Ray and Kendra bond as a couple but Sara decides to return to the League of Assassins and Ra’s al Ghul.
- 19
The Legion of Doom rewrites history after obtaining the Spear of Destiny, potentially changing the Legends forever.
- 20
Barry and Iris's wedding brings the gang together, but things go awry when villains from Earth-X attack the ceremony. All of the superheroes band together with help from their super friends like Citizen Cold, The Ray, Felicity Smoak, Iris West and Alex Danvers to take on their most formidable villains yet. Earth's mightiest heroes - Green Arrow, Supergirl, The Flash and White Canary - lead their teams into battle to save the world. The crossover starts on Supergirl S03E08 Crisis on Earth-X (I), Arrow S06E08 Crisis on Earth-X (II) and The Flash S04E08 Crisis on Earth-X (III).
- 21
When the magical Time Seismograph goes off, the team finds themselves headed to the Salem witch trials. Sara notices that Zari is taking this case personally when she promises to save a mom, who is being accused of being a witch. However, the team quickly learns that there is a magical creature in the town creating problems they hadn’t been expecting. Meanwhile, Nate and Ava work together to try to keep their Time Bureau funding by proving to them that magic exists.
- 22
When the Legends hear that Mona has let a fugitive go, they must head to 1961 Mexico City to clean up her mess. Mona tries to convince the Legends and the Bureau that the people responsible for releasing the fugitive were some mysterious Men in Black and not her. With no evidence to back up her theory, the Legends must decide if they should trust her and go against the Bureau. Meanwhile, Nate and Zari go on a recon mission to find out what Hank might be hiding from everyone.
- 23
It's a Mad, Mad, Mad, Mad Scientist
After Sara, Ava, Behrad and Gary arrive in New York City, they track down Dr. Gwyn Davies, who isn't the scientist they expected. Astra, Spooner, and Gideon are still trying to stop the Legends from using the time machine, but they run into some more setbacks along the way. Meanwhile, in the pocket dimension Nate and Zari work together on the Hoover situation as well how to make their future together work.
- 24
After some of the Legends are captured and thrown into a Russian gulag during the height of the Cold War of 1986, Snart leads the team in an elaborate escape plan to free their comrades. However, Rip gives Sara a secret side mission that could prove not only to be a liability, but fatal to the team.
- 25
The Justice Society of America
The Legends travel to Nazi-occupied Paris and are surrounded by the Justice Society of America. They discover a time aberration that threatens the JSA, but the JSA doesn't want their help. Meanwhile, Nate tries to prove he should be part of the team.
























