The essential episodes of Clash-A-Rama
Watch these 15 in order and you've got Clash-A-Rama — each pick states its reason.
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
A Village celebrates Clash of Clans’ fifth Clashiversary, but can’t remember how they acquired their Ancient Skull. They probe the memories of a Helpful Villager, a Wall Breaker and a Builder, but they all have different recollections about the Skull’s origins, including one memory that seems to involve puppets. Will the Village ever find out the truth?
- 09
- 10
Rumors of a sunken treasure send a Wizard on a deep ocean expedition. A Village’s troops goes on strike, forcing a Barbarian King and Archer Queen to improvise. Plus, how to make a Golem!
- 11
A bullied Wall Breaker gains some new friends, Miners are trapped in an epic collapse of their own making, and a shrunken Giant gets a new perspective on life.
- 12
A Village trades its P.E.K.K.A for Dark Elixir, while a Space Race has the Clash Royale Arena on edge. A donated Dragon and an Archer discover their true Village, and a Miner gets the ultimate chance to win a battle.
- 13
A slow Giant learns speed comes at a price, and a stray Baby Dragon gets adopted by a Clash Royale King. Meanwhile, a Lumberjack finds himself out in the cold when a King favors a new P.E.K.K.A.
- 14
A Builder’s son dreams of becoming a Wizard, but gets more than he can handle when he cons his way into a Spell Factory job.
- 15
In this season finale of Clash-A-Rama, an ambitious Princess is upstaged when the mysterious Magic Archer is added to her Deck, so she sets off to remove him from the competition.














