The essential episodes of Centaurworld
Watch these 11 in order and you've got Centaurworld — each pick states its reason.
- 01
Separated from her Rider during battle, Horse wakes up in a colorful world filled with strange beasts. But where is her trusty friend?
- 02
The herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
- 03
Horse meets Waterbaby — one of Centaurworld's shamans — and learns about the key: a mysterious object that could reunite her with Rider.
- 04
Searching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there's a catch.
- 05
The friends seek shelter in a cave during a storm... but they're not alone. While looking for an exit, they discover strange paintings on the walls.
- 06
The group follows the Rainbow Road into a deep, dark hole, where a Moletaur locks them in jail and informs them that they'll face the judge.
- 07
Johnny Teatime's Be Best Competition: A Quest for the Sash
Zulius brings the herd to Cataur Valley, where the shaman is fuzzy but fierce. To earn a piece of the key, Horse goes glam for a silly competition.
- 08
Horse hopes to find the final shaman in Merfolk Town. But she's growing discouraged — and looking more and more like a centaur every day.
- 09
The herd makes it to the Rift and reminisces about their time together while waiting for Waterbaby to arrive with the final piece of the key.
- 10
Horse and Rider face a frightening enemy. Back in Centaurworld, the herd summons up the courage to enter the void and fight for their friend.
- 11
Horse leaps into the Nowhere King's mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.










